Class Skill#
Defined in File Skill.h
Inheritance Relationships#
Base Type#
public xbe::sdk::EntityBase(Class EntityBase)
Class Documentation#
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class Skill : public xbe::sdk::EntityBase#
Tracks the progress of a specific skill for a given persona and archetype.
Public Functions
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inline Skill()#
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inline virtual ~Skill()#
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inline virtual Skill &SetProperties(const std::map<utility::string_t, Variant> &value) override#
Sets the object’s underlying map of stored values.
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inline virtual Skill &SetProperties(std::map<utility::string_t, Variant> &&value) override#
Sets the underlying map of stored values for the object.
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inline virtual Skill &SetProperty(const utility::char_t *name, const Variant &value) override#
Sets the property of the given name to the provided value.
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inline virtual Skill &SetProperty(const utility::string_t &name, const Variant &value) override#
Sets the property of the given name to the provided value.
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inline virtual Skill &SetRemoteUrl(const utility::string_t &url) override#
Returns the URL of the remote server endpoint where the object is managed.
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inline virtual Skill &SetUid(const utility::string_t &value) override#
Sets the value of the Uid property.
- Parameters:
value – The value to set.
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inline virtual Skill &SetDateCreated(const datetime &value) override#
Sets the value of the DateCreated property.
- Parameters:
value – The value to set.
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inline virtual Skill &SetDateModified(const datetime &value) override#
Sets the value of the DateModified property.
- Parameters:
value – The value to set.
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inline virtual Skill &SetVersion(const uint64_t value) override#
Sets the value of the Version property.
- Parameters:
value – The value to set.
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virtual void Validate() override#
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utility::string_t GetArchetypeUid() const#
Returns the unique identifier of the archetype associated with the persona and skill.
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utility::string_t GetSkillUid() const#
Returns the unique identifier of the skill being tracked.
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utility::string_t GetPersonaUid() const#
Returns unique identifier of the persona whose skill progress is being tracked.
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bool IsEnabled() const#
Indicates if the skill is currently enabled and should be tracked if not already unlocked.
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utility::string_t GetProductUid() const#
The uid of the product that the zone is associated with.
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std::shared_ptr<Object> GetProgress() const#
The persona’s current progress for each of the skill requirements.
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bool IsUnlocked() const#
Indicates if the persona has unlocked and can begin the skill.
Public Static Functions
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static inline const utility::char_t *ClassName()#
Returns the fully qualified name of the class.
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inline Skill()#