Class Skill#

Inheritance Relationships#

Base Type#

Class Documentation#

class Skill : public xbe::sdk::EntityBase#

Tracks the progress of a specific skill for a given persona and archetype.

Public Functions

inline Skill()#
inline Skill(const Skill &value)#
inline Skill(Skill &&value)#
inline virtual ~Skill()#
inline virtual Skill &SetProperties(const std::map<utility::string_t, Variant> &value) override#

Sets the object’s underlying map of stored values.

inline virtual Skill &SetProperties(std::map<utility::string_t, Variant> &&value) override#

Sets the underlying map of stored values for the object.

inline virtual Skill &SetProperty(const utility::char_t *name, const Variant &value) override#

Sets the property of the given name to the provided value.

inline virtual Skill &SetProperty(const utility::string_t &name, const Variant &value) override#

Sets the property of the given name to the provided value.

inline virtual Skill &SetRemoteUrl(const utility::string_t &url) override#

Returns the URL of the remote server endpoint where the object is managed.

inline virtual Skill &SetUid(const utility::string_t &value) override#

Sets the value of the Uid property.

Parameters:

value – The value to set.

inline virtual Skill &SetDateCreated(const datetime &value) override#

Sets the value of the DateCreated property.

Parameters:

value – The value to set.

inline virtual Skill &SetDateModified(const datetime &value) override#

Sets the value of the DateModified property.

Parameters:

value – The value to set.

inline virtual Skill &SetVersion(const uint64_t value) override#

Sets the value of the Version property.

Parameters:

value – The value to set.

virtual void Validate() override#
utility::string_t GetArchetypeUid() const#

Returns the unique identifier of the archetype associated with the persona and skill.

utility::string_t GetSkillUid() const#

Returns the unique identifier of the skill being tracked.

utility::string_t GetPersonaUid() const#

Returns unique identifier of the persona whose skill progress is being tracked.

bool IsEnabled() const#

Indicates if the skill is currently enabled and should be tracked if not already unlocked.

utility::string_t GetProductUid() const#

The uid of the product that the zone is associated with.

std::shared_ptr<Object> GetProgress() const#

The persona’s current progress for each of the skill requirements.

bool IsUnlocked() const#

Indicates if the persona has unlocked and can begin the skill.

Public Static Functions

static inline const utility::char_t *ClassName()#

Returns the fully qualified name of the class.