Class NetworkObject#
Defined in File NetworkObject.h
Inheritance Relationships#
Base Type#
public Object
Class Documentation#
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class NetworkObject : public Object#
The NetworkObject is a thread-safe dynamic Object type for use within a network context. The class provides common functionality for performing event handling, property replication and remote procedure calls.
Network objects must have a unique name in order to identify them amongst other instances within the engine. If no name is specified at instance creation a random UUID is assigned for the object automatically.
Public Functions
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inline NetworkObject() noexcept#
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inline NetworkObject(const NetworkObject &value) noexcept#
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inline NetworkObject(NetworkObject &&value) noexcept#
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inline virtual ~NetworkObject()#
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std::map<utility::string_t, Variant> &GetActiveProperties() const#
Returns the map of active property states.
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std::map<utility::string_t, Variant> &GetChangedProperties() const#
Returns the map of property states that have been modified since the last commit.
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std::map<utility::string_t, Variant> &GetCommittedProperties() const#
Returns the map of the most recently committed property states.
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utility::string_t GetName() const#
Return the unique name of the object instance.
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NetworkObject &SetName(utility::string_t value)#
Sets the unique name of the object instance.
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bool IsProxy() const#
Indicates if this object is a remote proxy for another on the network (
true) or if it is controlled locally (false).
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utility::string_t GetFullName() const#
Returns the fully qualified class and instance name.
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bool IsReplicated() const#
Indicates if this object can be replicated across the network.
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NetworkObject &SetReplicated(bool value)#
Indicates if this object can be replicated across the network.
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utility::string_t GetReplicationGroup() const#
Returns the name of the replication group that the object is a member of. Set to
nullto indicate this object should not be replicated in the current context.
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NetworkObject &SetReplicationGroup(utility::string_t value)#
Sets the name of the replication group that the object is a member of. Set to
nullto indicate this object should not be replicated in the current context.
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inline NetworkObject() noexcept#