Integrating AcceleratXR into your game client or application is easy. A client SDK is provided for all popular languages and game engines.
The AcceleratXR client SDK is available for the following languages and engines:
All of the SDKs share a common directory structure.
/- client_sdk /- src /- models - User ... /- services - UserService ... /- utils - ClientSDK - Configuration - ServiceFactory
The ClientSDK class is the entry point to the SDK and is where applications begin their integration. The ClientSDK takes a Configuration object as the only argument to its
init function which initializes the SDK. Once initialized the application can make calls to any Service class desired.
This class also provides utility functions for performing user login and account registration.
All of the data models used throughout the code base are located in the
src/models folder. There is a single file for each data model. Any time a request is sent or received from an AcceleratXR cluster it will use one of these data models.
The Service class is how to make a request to the AcceleratXR cluster for a particular data model. Not all data models will have corresponding service classes but every service class must have a corresponding data model. The class provides function mapping for each operation allowed on a given data model to its corresponding service.
All of the service classes are located in the
The ServiceFactory is a special class that manages the instances of each Service class. It is a singleton class that can be accessed from anywhere in your application and provides a convenvient interface for retrieving Service class instances for a given data model.